Begin the Hollow Halls progression with the Alchemist’s Springlands task and rescue the Collector. Later halls use their own progression and regional keys; 1.0 also opened the Albaneve Summits and Veilwater Basin halls.[1][2]

Start with the first hall and finish the rescue
The current quest reference places the first entrance about 320 m southwest of Peaceful Acres and recommends level 13. Treat that number as a recommendation, not proof of a hard entry lock.[2]
- Take Explore The Hollow Halls from the Alchemist and locate the Springlands entrance.
- Pack food, healing and ammunition before descending. Keep enough space for the materials collected inside.
- Collect Ectoplasm as you progress; the quest text says some chests need it and Bone Keys also consume it. Spending every unit on a chest can leave the next step short.
- After the rescue, place Alden Crowley in the base with the Summoning Staff. Merely encountering the survivor is not the whole quest finish.
Use a regional checklist, not an old four-hall list
| Hall | Progression check |
|---|---|
| Springlands | First rescue and Collector progression. |
| Revelwood | Check the Revelwood Bone Key and the Ectoplasm Press quest. |
| Nomad Highlands | Check that region’s Bone Key; a key from a different hall is not a substitute. |
| Kindlewastes | Check its regional key and supplies before the longer run. |
| Albaneve Summits | Opened in 1.0; current location data lists an Albaneve Summits Bone Key. |
| Veilwater Basin | Opened in 1.0; inspect its current quest and entrance conditions rather than applying another hall’s key rule. |
The location tool’s older introductory paragraph still says two halls are sealed, even though its table lists their content. Keen’s dated 1.0 announcement resolves the open/closed question. This guide uses the announcement for access status and the location data for the regional checklist.[1][3]
Before you spend an evening underground
- Keep the next key’s crafting materials separate from the pile you can spend on optional loot.
- Bring a weapon plan that works against groups and check that a reset character has its skills reassigned.
- When a rune barrier blocks you, search the immediate encounter area rather than assuming it takes a Bone Key; these are separate progression checks.
This is an entrance and preparation guide. It is not a room-by-room solution to all six dungeons; the exact quest and key named in your journal decide the next run.[3]
Sources & verification
- Keen Games: 1.0 changelog ↗ (external site, opens in a new tab) — 14 October 2026; two additional Hollow Halls opened.
- Enshrouded.tools: Explore The Hollow Halls ↗ (external site, opens in a new tab) — Current quest steps, recommended level and rescue completion. No site playtest.
- Enshrouded.tools: Hollow Halls ↗ (external site, opens in a new tab) — Current regional/key table; its stale “only four open” introductory paragraph is not used.