The short route

Begin the Hollow Halls progression with the Alchemist’s Springlands task and rescue the Collector. Later halls use their own progression and regional keys; 1.0 also opened the Albaneve Summits and Veilwater Basin halls.[1][2]

Task route: Start the Alchemist task; Rescue the Collector; Prepare the next regional key
Original route summary · not an in-game map or screenshot.

Start with the first hall and finish the rescue

The current quest reference places the first entrance about 320 m southwest of Peaceful Acres and recommends level 13. Treat that number as a recommendation, not proof of a hard entry lock.[2]

  1. Take Explore The Hollow Halls from the Alchemist and locate the Springlands entrance.
  2. Pack food, healing and ammunition before descending. Keep enough space for the materials collected inside.
  3. Collect Ectoplasm as you progress; the quest text says some chests need it and Bone Keys also consume it. Spending every unit on a chest can leave the next step short.
  4. After the rescue, place Alden Crowley in the base with the Summoning Staff. Merely encountering the survivor is not the whole quest finish.
[2]

Use a regional checklist, not an old four-hall list

HallProgression check
SpringlandsFirst rescue and Collector progression.
RevelwoodCheck the Revelwood Bone Key and the Ectoplasm Press quest.
Nomad HighlandsCheck that region’s Bone Key; a key from a different hall is not a substitute.
KindlewastesCheck its regional key and supplies before the longer run.
Albaneve SummitsOpened in 1.0; current location data lists an Albaneve Summits Bone Key.
Veilwater BasinOpened in 1.0; inspect its current quest and entrance conditions rather than applying another hall’s key rule.

The location tool’s older introductory paragraph still says two halls are sealed, even though its table lists their content. Keen’s dated 1.0 announcement resolves the open/closed question. This guide uses the announcement for access status and the location data for the regional checklist.[1][3]

Before you spend an evening underground

  • Keep the next key’s crafting materials separate from the pile you can spend on optional loot.
  • Bring a weapon plan that works against groups and check that a reset character has its skills reassigned.
  • When a rune barrier blocks you, search the immediate encounter area rather than assuming it takes a Bone Key; these are separate progression checks.

This is an entrance and preparation guide. It is not a room-by-room solution to all six dungeons; the exact quest and key named in your journal decide the next run.[3]

Sources & verification

  1. Keen Games: 1.0 changelog ↗ (external site, opens in a new tab) — 14 October 2026; two additional Hollow Halls opened.
  2. Enshrouded.tools: Explore The Hollow Halls ↗ (external site, opens in a new tab) — Current quest steps, recommended level and rescue completion. No site playtest.
  3. Enshrouded.tools: Hollow Halls ↗ (external site, opens in a new tab) — Current regional/key table; its stale “only four open” introductory paragraph is not used.
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